|Relic Update 3
||[Nov. 3rd, 2011|04:09 am]
Alright, here is something for you guys to actually SEE. I've been tossing around the idea of making my own rpg for a while, and here is a sample of the engine I've feebly coded up. It isn't too solid yet, and in this demo once you cross the bridge you're in no man's land.|
Also, there is no combat YET. The file size is already getting fat, so I have to decide if I want to convert to vector art, ung, or try to release this as some kinda DD type of game. Which I've never done before so any advice from people who have tried that before would rock.
Screen shot --
Flash demo --
Let me know what you guys think. I'm taking a short break from it to work on more important work, but I need to decide if and how to proceed on this baby when I return. Thanks!
That was neat! Man, coding all that yourself in Flash--nice job. And also the little notes on the placeholder sketches kept cracking me up. ('We must protect the thing!')
Gameplay-wise, I think I like where you're going, and don't really have any suggestions. I think you might possibly be able to do without the opening history lesson, though? I think people would probably get the idea if you just started with the guy and his two dragon-infused buddies coming to steal the relic, and the rest you could get across in other dialogue later. It's something to think about, anyway.
The only real 'issue' I had was that my cursor didn't actually go away unless it wasn't moving at all. Whenever I moved the mouse, my cursor would appear over the white glove, like it was dragging the glove around. This could have something to do with my being on a Mac; I'm not sure.
Thank you so much for the detailed feedback Moon! I just don't know why it insists on freaking out on macs. And it is different stuff on each machine. The most common mac issues seems to be mouse lag, even though the game runs fine. Hummm...
Where I can see more of them? :-]